Patch Notes - 0.6.1003


This update introduces a level cap, new map areas, expanded crafting mechanics, and exciting features like the Ember Sharp shop and Spanish translation. Key changes include improved UI, balance adjustments to potions and equipment, and numerous bug fixes for smoother gameplay.


Addition

  • Added max level barrier of 35 (will be increased with Alpha 7)
  • Added Spanish translation
  • Added new section to the Greenwood map to explore
  • Some more new enemy variations
  • Added Ember Sharp shop which makes it possible to spend your Eber Shards for cosmetics
  • New crafting chance curve that will properly consider your career points (also crafting higher tier became more difficult with it)
  • New Setting: "Is Letterbox enabled?", disabled by default which makes the game use the full viewport (especially interesting for mobile and ultrawide screens)
  • Gold is now automatically distributed on kill and is shared by damage done by players
  • Re-added a utility skill from Alpha 4 times
  • Properly implemented spell power and changed spell scaling accordingly
  • Added close button on player interaction menu
  • Player interaction menu now closes when pressing ESC on Desktop
  • On mobile devices you can now tap to select interactables like doing a right-click on Desktop (to check player names, heal players, etc)
  • Empty equipment slots now show placeholder icons for better orientation
  • Ores now spawn with 3 different levels (small, medium and rich) affecting outcome and rare chances
  • The more friendly NPCs helps with mob kills, the less loot will drop
  • Added icons for choosen professions
  • Added target dummys to village to test damage and healing output
  • Added option to set window mode to "resizable"
  • Added a new type of droppable potion

Changes

  • Adapted vendor merchant prices
  • Changing PvP attitude is not allowing movement meanwhile
  • Updated VFX of Healing Wave spell
  • Updated item tooltips to have consistent styling and proper translations
  • Login password field is now actual password field that is properly detected by mobile platforms
  • Crafting socket components will now always have negative side effects to picking them becomes a choice instead of an optimization problem
  • Firm Handle now provides +10% attack speed and -10% damage
  • Whetstone now provides +10% damage and -10% critical chance
  • Improved UX of character creation view
  • Updated XP bar appearance (more compact)
  • Made central player hint popups more readable
  • Updated character name plates style (more readable)
  • Character name plates now have background for players and no background for any other character
  • Damage buff potion particles now stick to character for better visibility
  • Regeneration Potion now heals 35% of total health instead of 50%
  • Damage Potion now increases damage output by 15% instead of 25%
  • Guild names and tags must not contain emojis anymore
  • Fixed calculation of name plate positions (especially relevant for mobile and macOS devices)
  • Your pet is now hidden while you are in stealth to avoid confusion if other players can see it (they can't)
  • Updated appearance of the menu opener button (burger icon)
  • Updated some item graphics
  • Updated some UI graphics (Karma / Professions)
  • Made "received chat message" sound louder
  • Adapted many loot tables

Fixes

  • Crafting materials and chance will now update correctly in UI
  • Fixed sync of remaining cast time on appearing characters
  • Ranged combat NPCs are now firing their weapon without hesitance
  • Fixed a bug that crashed the game when setting the amount of audio channels to 0
  • Fixed light animation on level up
  • Fixed several translations in character creation view
  • Fixed grizzlys that did not flash when being hit
  • Fixed speel cooldown resetting when just reading a spell book
  • Fixed light artifacts for dead bandit mages
  • Fixed possible double-login when connecting two clients at the same time
  • Fixed background color in splash screen

What will come next?

  • Math curves and formula adjustments
  • Tier upgrading (high risk, high reward)
  • Fixing pathfinding for bigger actors (e.g. Grizzlys)
  • Increase map size and polish new areas
  • O-Auth Login (e.g. login to your account via Google)
  • More crafting recipes

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